![]() ![]() Guggenheimer said that demo features "8k by 8k" resolution textures, and renders 63 million polygons per scene. Microsoft's Steve Guggenheimer showed off "Witch Chapter 0 " on stage today, pointing out the advancements in graphics technology on display. The efforts from this project will power future game development as well as Final Fantasy 15, currently a work in progress." "As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers - Microsoft's Windows 10/DirectX 12 and Nvidia's GeForce GTX. ![]() "Our team has always pursued cutting-edge pre-rendered and real-time CG," said Hajime Tabata, head of the next-generation technology research project at Square Enix and director of Final Fantasy 15, in a statement. It features the same character and setting shown in an earlier real-time graphics demo, the Final Fantasy concept called " Agni's Philosophy" that Square Enix first demoed back in 2012. The new demonstration, titled "Witch Chapter 0 ," will probably look familiar to Final Fantasy fans. Square Enix showcased a new demonstration of its in-house graphics technology, the engine known as Luminous Studio, running on DirectX 12 for Windows 10, at Microsoft's Build conference today. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |